DANIEL FERNANDEZ – HEAD OF STUDIO
Daniel has worked in more than 25 games published for different companies and platforms as creative director and producer. He is interested in creating experiences that help people see the world in new ways, focusing on gameplay mechanics and innovation. Daniel is a notable gaming entrepreneur, participating in the most successful Spanish Kickstarter campaign ever. He is also active in the game development community and start-up ecosystem.
MIGUEL ANGEL CARRILLO – PROJECT MANAGER
After 30 years of experience in videogame development, he presents himself as an experienced and creative game developer. In his career he has combined the tasks of artist, designer and programmer, although his specialty and passion have always been 2D / 3D art design. His skills are varied and generalist, going through hard surfacing, organic modeling, environments, animation, texturing, level design, lighting, etc.
IGNACIO ARMENTEROS – CTO
Lead architect on several gaming companies and hardware projects during more than 20 years of experience. Ignacio is one of the most talented programmers in the industry, capable of anything, from creating a game Engine to firmware or complex AI. He oversees all developer teams and technical aspects in the company. Ignacio is also a strong advocate of the GODOT engine, contributing to the community.
ANTONIO DE LA TORRE – SENIOR DEVELOPER